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1.28.2015

How to Draw the Arkham Knight, Batman Arkham Knight



How to Draw the Arkham Knight, Batman Arkham Knight
How to Draw the Arkham Knight, Batman Arkham Knight


.STEP 1. 
Start with the basic shape of the body. This determines the proportions and the posture of the body .




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.STEP 2.
 Now based on what you sketched, draw the outline of the body .




.STEP 3.
 Following that, draw the major details .


.STEP 4. 
Finally draw the rest of the smaller details 


.STEP 5.
 This is going to go really fast . You only need to make two major layers of gray to give the character volume, and a third ...not so much of a layer of details . Now make the first light layer using a 2B pencil .


.STEP 6. 
If your paper is textured , you should smudge . Smudge ONLY the shadows you made , don't go on the white parts .



.STEP 7.
 Now , the second , dark layer . Because of the high contrast of the image, you don't need a lot of shades of grey , which makes the whole process less difficult. But because of the very high amount of details , you still have to be very meticulous . Use an 8B pencil for this part, if you don't have one, just use the darkest pencil you have.


.STEP 8. 
Time for the details . Begin with the head and move down to the legs . Careful around the eyes , you want them to be bright . I used a 7H on the ears, to give the a scratched metal effect .



.STEP 9. 
Move down to the chest . The right side is slightly darker than the left one . I used the 7H a lot in this drawing, it gives you a lot of control over what you're doing .


.STEP 10.
 Now his right arm. Notice how his armor is imbedded in his jacket , thus , some parts are wrinkly and some are straight and shiny .


.STEP 11.
 The abdominal area is a bit more complicated because of all the belts .Use a mechanical 2B if you have one, if not just use a normal 2B but sharpen it very often .

.STEP 12
Now shade the other arm and the lower part of the body .


.STEP 13.
 The background is optional. I tried to make a few buildings in perspective . First you make an escape point , which is a point in which all the length axes intersect . Then you draw a grill of squares and sketch the building based on the axes .
.STEP 14.
 You can make as many buildings as you want. I tried to keep it as simple as possible, so the background doesn't distract the viewers attention from the subject .








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